Rhythm Girl cards

NameImageRarityTypeCostDescription
BarrelSpecialAttack0Deal 15 (20) damage. Exhaust. Ethereal.
Board MeetingSpecialAttack0therhythmgirl:On_Beat 1: Deal 12 (16) damage to ALL enemies. Exhaust. Ethereal.
Home RunSpecialAttack0therhythmgirl:On_Beat 1: Deal 40 (60) damage. Exhaust. Ethereal.
PausegillSpecialAttack0therhythmgirl:On_Beat 4: Deal 12 (16) damage. Exhaust. Ethereal.
Pea ForkSpecialSkill0therhythmgirl:On_Beat 3 or 4: Heal 6 (8) HP. Exhaust. Ethereal.
TweezersSpecialSkill0(Retain.)Draw a card. Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
Into YouBasicSkill1Gain 6 (8) Block. therhythmgirl:Repeat.
Mandrill StrikeBasicAttack1Deal 6 (8) damage. therhythmgirl:On_Beat 3: Deal 12 (16) damage instead.
StrikeBasicAttack1Deal 6 (9) damage.
Air RallyCommonAttack1Deal 9 (12) damage. therhythmgirl:Repeat.
Bossa NovaCommonAttack1therhythmgirl:On_Beat 1 or 3: Deal 5 (7) damage twice. therhythmgirl:On_Beat 2 or 4: Gain 8 (11) Block.
Crop StompCommonSkill1therhythmgirl:On_Beat 1 or 3: Draw 2 (3) cards. therhythmgirl:On_Beat 2 or 4: Gain 2 (3) [E] and Exhaust.
Fishing RodCommonSkill1therhythmgirl:On_Beat 1: Gain 1 additional therhythmgirl:Beat. Add a Pausegill (Pausegill+) to your hand.
JabCommonAttack0Deal 3 (5) damage. therhythmgirl:Repeat.
Launch PartyCommonSkill1therhythmgirl:Countdown 3. Deal 14 (18) damage.
Micro Row SwimCommonSkill1therhythmgirl:On_Beat 2 or 4: Gain 9 (12) Block.
Munchy MonkCommonSkill1Gain 4 (6) additional therhythmgirl:Beats.
Rea--dyCommonSkill0Gain 1 additional therhythmgirl:Beat. (Draw a card.)
ScrewbotCommonAttack1Deal 6 damage. therhythmgirl:On_Beat 1 or 3: Apply 1 (2) Weak. therhythmgirl:On_Beat 2 or 4: Apply 1 (2) Vulnerable.
See SawCommonAttack0Deal 7 (10) damage to an enemy that did not take damage this turn. therhythmgirl:Repeat.
Tall ScrewCommonSkill1Gain 8 Block. Gain 1 (2) additional therhythmgirl:Beat(s).
Alien KnowledgeUncommonPower1Gain 1 (2) Block whenever you play a card while a therhythmgirl:Countdown effect is active.
Big Rock FinishUncommonAttack1Deal 6 (8) damage. therhythmgirl:On_Beat 1: Lose 1 therhythmgirl:Measure to deal 18 (24) damage instead.
Built To ScaleUncommonSkill1Gain Block equal to your therhythmgirl:Measure times 3 (4).
Coffee BreakUncommonSkill0You cannot gain therhythmgirl:Beats until end of turn. (Gain !B! Block.)Draw a card.
ComboUncommonPower1The first time you play 4 (3) consecutive attacks each turn, add a Barrel to your hand.
Donk DonkUncommonAttack1Deal damage equal to the size of your Exhaust pile + 2 (4), twice.
Early BirdUncommonSkill0Can only be played if you have no therhythmgirl:Measure. Draw 3 (4) cards.
Fan ClubUncommonPower1Gain 5 (7) therhythmgirl:Popularity.
FillbotsUncommonPower1At the end of your turn, gain therhythmgirl:Beats until you gain a therhythmgirl:Measure. (Gain 1 Block per therhythmgirl:Beat gained this way.)
Flipper RollUncommonSkill2Gain 5 Block (!M! times). Can be upgraded any number of times.
Hairy VegetableUncommonSkill1Shuffle 5 (7) Tweezers into your deck.
Love LizardsUncommonSkill0Apply 1 Weak 2 (3) times.
LumbearjackUncommonAttack1Deal 6 damage. therhythmgirl:On_Beat 3: therhythmgirl:Repeat. therhythmgirl:On_Beat 4: Deal 12 (16) damage instead.
Marching OrdersUncommonPower1Attack cards created during combat deal 4 (6) additional damage.
Mochi PoundingUncommonSkill2Gain 8 (12) additional therhythmgirl:Beats. Exhaust.
Monkey BusinessUncommonSkill1Put a (copy of a non-healing) card from your discard pile into your hand.
Packing PestsUncommonSkill0Innate (therhythmgirl:Innate+). Retain. Remove a non-healing card from your hand. therhythmgirl:Countdown 4. Return it to your hand.
Party CrackerUncommonSkill1therhythmgirl:Countdown 5 (8). Deal 4 damage. Double the damage each turn this effect is delayed.
Pea FlickUncommonSkill1therhythmgirl:On_Beat 1 or 2: Add a Pea Fork to your hand. Exhaust. (therhythmgirl:Repeat.)
PitchUncommonSkill3therhythmgirl:On_Beat 1: Add a Home Run (Run+) to your hand.
PlesiosaurusUncommonSkill4Costs 1 less [E] for each therhythmgirl:Measure you have. Gain 12 (16) Block.
Power CalligraphyUncommonSkill0therhythmgirl:On_Beat 3: (not therhythmgirl:On_Beat 3:) Put a Power from your draw pile into your hand. Exhaust.
Pre-PartyUncommonSkill0therhythmgirl:Trigger all active therhythmgirl:Countdown effects (twice).
PterodactylUncommonAttack2Can only be played if you have at least 2 therhythmgirl:Measures. Deal 28 (36) damage.
Rat RaceUncommonPower1At the end of your turn, if you didn't gain any therhythmgirl:Measure this turn, gain 6 (8) Block.
Roll CallUncommonSkill1therhythmgirl:On_Beat 3: Add a Board Meeting (Meeting+) to your hand.
Seeing HeavenUncommonSkill0therhythmgirl:On_Beat effects of your (the) next (!M!) card(s) always trigger regardless of your current therhythmgirl:Beat.
Sneaky SpiritUncommonAttack2Deal 15 (20) damage. therhythmgirl:On_Beat 4: Gain [E] [E].
Try AgainUncommonSkill0Reset all active therhythmgirl:Countdown counters. Reset your therhythmgirl:Beat to 1. Lose all therhythmgirl:Measure. Draw a (!M!) card(s).
Wandering SamuraiUncommonPower1therhythmgirl:On_Beat 1 or 3: Gain 2 (3) Strength. therhythmgirl:On_Beat 2 or 4: Gain 2 (3) Dexterity.
Big FlexRarePower2Lose all therhythmgirl:Measure. Gain Strength equal to 4 times the amount of therhythmgirl:Measure lost this way.(Grave.)
Count InRareSkill0(Innate.)Put a card with an therhythmgirl:On Beat effect from your draw pile into your hand. Gain therhythmgirl:Beats until you can play that card.
DJ SchoolRareSkill0This turn, your next (!M!) card(s) without Ethereal gains (gain) therhythmgirl:Repeat. Exhaust.
Double UpRarePower2 (1)The first card without Ethereal you play each turn gains therhythmgirl:Repeat.
Growing FanbaseRarePower2At the start of your turn, gain 4 (6) therhythmgirl:Popularity.
Karateka FormRarePower2Your attacks deal 100% (150%) more damage, but can only be played if you have exactly 1 therhythmgirl:Beat.
MetronomeRareSkill0(Retain.)This card returns to your hand after play. Exhaustive 4.
Never Give UpRareSkill2Heal for 25 (75) % of your Max HP. Fleeting.
OK, it's on!RareSkill1Gain 10 (15) Strength. Fleeting.
Pose For The FansRarePower2Lose all therhythmgirl:Measure. Gain therhythmgirl:Popularity equal to 4 times the amount of therhythmgirl:Measure lost this way.(Grave.)
Rhythm HeavenRareSkill1For 2 (3) turns, therhythmgirl:On_Beat effects always trigger regardless of your current therhythmgirl:Beat.
Space BellRareSkill1therhythmgirl:Countdown 7. Gain 20 (25) Block.
Square ShouldersRareAttack2Deal damage equal to your therhythmgirl:Measure squared. Exhaust. (not Exhaust.)
Working DoughRareSkillWhile in your hand, this card is a (an upgraded) copy of the previous card you played this turn.

Rhythm Girl relics

NameImageTierPoolDescriptionFlavor
4/4 Time SignatureStarterColor_rhythm_girlWhenever you have more than 4Beat, lose 4Beats and gain 1Measure.Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time.
CowbellCommonColor_rhythm_girlUsable once per combat. Gain 1Beat.When you feel like you've lost the rhythm, you can always fall back on this cue to guide you.
Go for a PerfectCommonColor_rhythm_girlAt the end of combat, if you didn't lose any HP that combat, gain 35gold.If you get a Perfect on 'Card Crawl Game' right now, you'll receive 35 gold!
WidgetUncommonColor_rhythm_girlWhenever you gain a Measure, gain 3 Block.Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace!
FreepeatRareColor_rhythm_girlCards created by the Repeat keyword cost 0 that turn."Buy 1, get 1 free!" ~NotTheMerchant
5/4 Time SignatureSpecialColor_rhythm_girlWhenever you have more than 5Beat, lose 5Beats and gain 1Measure.Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time.
2/4 Time SignatureBossColor_rhythm_girlReplaces 3/4 Time Signature. Whenever you have more than 2Beat, lose 2Beats and gain 1Measure.Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time.
3/4 Time SignatureBossColor_rhythm_girlReplaces 4/4 Time Signature. Whenever you have more than 3Beat, lose 3Beats and gain 1Measure.Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time.
QuicknibbleBossColor_rhythm_girlThe first time you gain a Measure each turn, gain 1 [E] .Dinner's on me!

Rhythm Girl potions

NameImageRarityDescription
Beat PotionCommonGain 13Beats.
Heaven PotionUncommonThis turn, OnBeat effects always trigger regardless of your current Beat.

Rhythm Girl keywords

NameDescription
On BeatCard effects after OnBeat X will only occur if the player has exactly X Beats.
BeatAfter you play a card, gain 1Beat. At the start of each turn, reset your Beat to 1.
Countdown XCard effects with Countdown are applied on a creature and trigger after you've gained X Beats.
CuedCued cards exhaust whenever you play another attack. Cued cards are also equipped with Exhaust and Ethereal.
Innate+Start each combat with this card in your hand. Don't count this card towards your maximum hand size in your opening hand.
MeasureMeasures are obtained by gaining enough Beats. They have no effect by themselves.
PopularityWhenever you gain a Measure, deal damage to ALL enemies.
RepeatAdd a copy of this card to your hand with Exhaust and Ethereal instead of Repeat.
TriggerTrigger the effects applied by Countdown cards. They don't wear off and can trigger again.

Rhythm Girl creatures

NameImageTypeHP
the Rhythm GirlPlayer68-75