Name | Image | Rarity | Type | Cost | Description |
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Barrel | | Special | Attack | 0 | Deal 15 (20) damage. Exhaust. Ethereal. |
Board Meeting | | Special | Attack | 0 | therhythmgirl:On_Beat 1: Deal 12 (16) damage to ALL enemies. Exhaust. Ethereal. |
Home Run | | Special | Attack | 0 | therhythmgirl:On_Beat 1: Deal 40 (60) damage. Exhaust. Ethereal. |
Pausegill | | Special | Attack | 0 | therhythmgirl:On_Beat 4: Deal 12 (16) damage. Exhaust. Ethereal. |
Pea Fork | | Special | Skill | 0 | therhythmgirl:On_Beat 3 or 4: Heal 6 (8) HP. Exhaust. Ethereal. |
Tweezers | | Special | Skill | 0 | (Retain.)Draw a card. Exhaust. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Into You | | Basic | Skill | 1 | Gain 6 (8) Block. therhythmgirl:Repeat. |
Mandrill Strike | | Basic | Attack | 1 | Deal 6 (8) damage. therhythmgirl:On_Beat 3: Deal 12 (16) damage instead. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Air Rally | | Common | Attack | 1 | Deal 9 (12) damage. therhythmgirl:Repeat. |
Bossa Nova | | Common | Attack | 1 | therhythmgirl:On_Beat 1 or 3: Deal 5 (7) damage twice. therhythmgirl:On_Beat 2 or 4: Gain 8 (11) Block. |
Crop Stomp | | Common | Skill | 1 | therhythmgirl:On_Beat 1 or 3: Draw 2 (3) cards. therhythmgirl:On_Beat 2 or 4: Gain 2 (3) [E] and Exhaust. |
Fishing Rod | | Common | Skill | 1 | therhythmgirl:On_Beat 1: Gain 1 additional therhythmgirl:Beat. Add a Pausegill (Pausegill+) to your hand. |
Jab | | Common | Attack | 0 | Deal 3 (5) damage. therhythmgirl:Repeat. |
Launch Party | | Common | Skill | 1 | therhythmgirl:Countdown 3. Deal 14 (18) damage. |
Micro Row Swim | | Common | Skill | 1 | therhythmgirl:On_Beat 2 or 4: Gain 9 (12) Block. |
Munchy Monk | | Common | Skill | 1 | Gain 4 (6) additional therhythmgirl:Beats. |
Rea--dy | | Common | Skill | 0 | Gain 1 additional therhythmgirl:Beat. (Draw a card.) |
Screwbot | | Common | Attack | 1 | Deal 6 damage. therhythmgirl:On_Beat 1 or 3: Apply 1 (2) Weak. therhythmgirl:On_Beat 2 or 4: Apply 1 (2) Vulnerable. |
See Saw | | Common | Attack | 0 | Deal 7 (10) damage to an enemy that did not take damage this turn. therhythmgirl:Repeat. |
Tall Screw | | Common | Skill | 1 | Gain 8 Block. Gain 1 (2) additional therhythmgirl:Beat(s). |
Alien Knowledge | | Uncommon | Power | 1 | Gain 1 (2) Block whenever you play a card while a therhythmgirl:Countdown effect is active. |
Big Rock Finish | | Uncommon | Attack | 1 | Deal 6 (8) damage. therhythmgirl:On_Beat 1: Lose 1 therhythmgirl:Measure to deal 18 (24) damage instead. |
Built To Scale | | Uncommon | Skill | 1 | Gain Block equal to your therhythmgirl:Measure times 3 (4). |
Coffee Break | | Uncommon | Skill | 0 | You cannot gain therhythmgirl:Beats until end of turn. (Gain !B! Block.)Draw a card. |
Combo | | Uncommon | Power | 1 | The first time you play 4 (3) consecutive attacks each turn, add a Barrel to your hand. |
Donk Donk | | Uncommon | Attack | 1 | Deal damage equal to the size of your Exhaust pile + 2 (4), twice. |
Early Bird | | Uncommon | Skill | 0 | Can only be played if you have no therhythmgirl:Measure. Draw 3 (4) cards. |
Fan Club | | Uncommon | Power | 1 | Gain 5 (7) therhythmgirl:Popularity. |
Fillbots | | Uncommon | Power | 1 | At the end of your turn, gain therhythmgirl:Beats until you gain a therhythmgirl:Measure. (Gain 1 Block per therhythmgirl:Beat gained this way.) |
Flipper Roll | | Uncommon | Skill | 2 | Gain 5 Block (!M! times). Can be upgraded any number of times. |
Hairy Vegetable | | Uncommon | Skill | 1 | Shuffle 5 (7) Tweezers into your deck. |
Love Lizards | | Uncommon | Skill | 0 | Apply 1 Weak 2 (3) times. |
Lumbearjack | | Uncommon | Attack | 1 | Deal 6 damage. therhythmgirl:On_Beat 3: therhythmgirl:Repeat. therhythmgirl:On_Beat 4: Deal 12 (16) damage instead. |
Marching Orders | | Uncommon | Power | 1 | Attack cards created during combat deal 4 (6) additional damage. |
Mochi Pounding | | Uncommon | Skill | 2 | Gain 8 (12) additional therhythmgirl:Beats. Exhaust. |
Monkey Business | | Uncommon | Skill | 1 | Put a (copy of a non-healing) card from your discard pile into your hand. |
Packing Pests | | Uncommon | Skill | 0 | Innate (therhythmgirl:Innate+). Retain. Remove a non-healing card from your hand. therhythmgirl:Countdown 4. Return it to your hand. |
Party Cracker | | Uncommon | Skill | 1 | therhythmgirl:Countdown 5 (8). Deal 4 damage. Double the damage each turn this effect is delayed. |
Pea Flick | | Uncommon | Skill | 1 | therhythmgirl:On_Beat 1 or 2: Add a Pea Fork to your hand. Exhaust. (therhythmgirl:Repeat.) |
Pitch | | Uncommon | Skill | 3 | therhythmgirl:On_Beat 1: Add a Home Run (Run+) to your hand. |
Plesiosaurus | | Uncommon | Skill | 4 | Costs 1 less [E] for each therhythmgirl:Measure you have. Gain 12 (16) Block. |
Power Calligraphy | | Uncommon | Skill | 0 | therhythmgirl:On_Beat 3: (not therhythmgirl:On_Beat 3:) Put a Power from your draw pile into your hand. Exhaust. |
Pre-Party | | Uncommon | Skill | 0 | therhythmgirl:Trigger all active therhythmgirl:Countdown effects (twice). |
Pterodactyl | | Uncommon | Attack | 2 | Can only be played if you have at least 2 therhythmgirl:Measures. Deal 28 (36) damage. |
Rat Race | | Uncommon | Power | 1 | At the end of your turn, if you didn't gain any therhythmgirl:Measure this turn, gain 6 (8) Block. |
Roll Call | | Uncommon | Skill | 1 | therhythmgirl:On_Beat 3: Add a Board Meeting (Meeting+) to your hand. |
Seeing Heaven | | Uncommon | Skill | 0 | therhythmgirl:On_Beat effects of your (the) next (!M!) card(s) always trigger regardless of your current therhythmgirl:Beat. |
Sneaky Spirit | | Uncommon | Attack | 2 | Deal 15 (20) damage. therhythmgirl:On_Beat 4: Gain [E] [E]. |
Try Again | | Uncommon | Skill | 0 | Reset all active therhythmgirl:Countdown counters. Reset your therhythmgirl:Beat to 1. Lose all therhythmgirl:Measure. Draw a (!M!) card(s). |
Wandering Samurai | | Uncommon | Power | 1 | therhythmgirl:On_Beat 1 or 3: Gain 2 (3) Strength. therhythmgirl:On_Beat 2 or 4: Gain 2 (3) Dexterity. |
Big Flex | | Rare | Power | 2 | Lose all therhythmgirl:Measure. Gain Strength equal to 4 times the amount of therhythmgirl:Measure lost this way.(Grave.) |
Count In | | Rare | Skill | 0 | (Innate.)Put a card with an therhythmgirl:On Beat effect from your draw pile into your hand. Gain therhythmgirl:Beats until you can play that card. |
DJ School | | Rare | Skill | 0 | This turn, your next (!M!) card(s) without Ethereal gains (gain) therhythmgirl:Repeat. Exhaust. |
Double Up | | Rare | Power | 2 (1) | The first card without Ethereal you play each turn gains therhythmgirl:Repeat. |
Growing Fanbase | | Rare | Power | 2 | At the start of your turn, gain 4 (6) therhythmgirl:Popularity. |
Karateka Form | | Rare | Power | 2 | Your attacks deal 100% (150%) more damage, but can only be played if you have exactly 1 therhythmgirl:Beat. |
Metronome | | Rare | Skill | 0 | (Retain.)This card returns to your hand after play. Exhaustive 4. |
Never Give Up | | Rare | Skill | 2 | Heal for 25 (75) % of your Max HP. Fleeting. |
OK, it's on! | | Rare | Skill | 1 | Gain 10 (15) Strength. Fleeting. |
Pose For The Fans | | Rare | Power | 2 | Lose all therhythmgirl:Measure. Gain therhythmgirl:Popularity equal to 4 times the amount of therhythmgirl:Measure lost this way.(Grave.) |
Rhythm Heaven | | Rare | Skill | 1 | For 2 (3) turns, therhythmgirl:On_Beat effects always trigger regardless of your current therhythmgirl:Beat. |
Space Bell | | Rare | Skill | 1 | therhythmgirl:Countdown 7. Gain 20 (25) Block. |
Square Shoulders | | Rare | Attack | 2 | Deal damage equal to your therhythmgirl:Measure squared. Exhaust. (not Exhaust.) |
Working Dough | | Rare | Skill | | While in your hand, this card is a (an upgraded) copy of the previous card you played this turn. |
Name | Image | Tier | Pool | Description | Flavor |
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4/4 Time Signature | | Starter | Color_rhythm_girl | Whenever you have more than 4Beat, lose 4Beats and gain 1Measure. | Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time. |
Cowbell | | Common | Color_rhythm_girl | Usable once per combat. Gain 1Beat. | When you feel like you've lost the rhythm, you can always fall back on this cue to guide you. |
Go for a Perfect | | Common | Color_rhythm_girl | At the end of combat, if you didn't lose any HP that combat, gain 35gold. | If you get a Perfect on 'Card Crawl Game' right now, you'll receive 35 gold! |
Widget | | Uncommon | Color_rhythm_girl | Whenever you gain a Measure, gain 3 Block. | Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! |
Freepeat | | Rare | Color_rhythm_girl | Cards created by the Repeat keyword cost 0 that turn. | "Buy 1, get 1 free!" ~NotTheMerchant |
5/4 Time Signature | | Special | Color_rhythm_girl | Whenever you have more than 5Beat, lose 5Beats and gain 1Measure. | Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time. |
2/4 Time Signature | | Boss | Color_rhythm_girl | Replaces 3/4 Time Signature. Whenever you have more than 2Beat, lose 2Beats and gain 1Measure. | Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time. |
3/4 Time Signature | | Boss | Color_rhythm_girl | Replaces 4/4 Time Signature. Whenever you have more than 3Beat, lose 3Beats and gain 1Measure. | Rumor has it that those who lose their 'Time Signature' will have to deal with 5/4 time. |
Quicknibble | | Boss | Color_rhythm_girl | The first time you gain a Measure each turn, gain 1 [E] . | Dinner's on me! |